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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/15/2026 5:36:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cfc84b85468c46e9899b229cf930947c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 490
Difficulty: Very Difficult
Map Difficulty Score: 235.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number J Jungle Blockade 1 F Sand Blockade 2 G Jungle Blockade 5 L Rubble Blockade 3 D Rubble Blockade 6 O Q N Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
14 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 490 299 140
47%
49
16%
15
5%
6
2%
53
18%
8
3%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (253, 84) 240° (4x) on top -
3 Hex Map - J (363, 467) 60° (1x) 60° 58.0
4 Blockade - Sand Blockade 2 (708, 395) 240° (4x) on top -
5 Hex Map - F (818, 778) 180° (3x) 120° 69.0
6 Blockade - Jungle Blockade 5 (1159, 363) 300° (5x) on top -
7 Hex Map - G (1274, 466) 0° (0x) 120° 69.0
8 Blockade - Rubble Blockade 3 (1753, 285) 300° (5x) on top -
9 Hex Map - L (1868, 388) 180° (3x) 60° 69.0
10 Blockade - Rubble Blockade 6 (2259, 238) 240° (4x) on top -
11 Hex Map - D (2369, 621) 120° (2x) 0° 68.0
12 16 Space Strip - O (2552, 1011) 0° (0x) 0° 38.0
13 16 Space Strip - Q (2524, 1363) 120° (2x) 0° 26.0
14 Hex Map - N (2640, 1871) 120° (2x) 330° 49.0
15 Ending - Jungle (2455, 2193) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 3 5
2 J → F Hex Map - J 60° Hex Map - F 240° 7 8
3 F → G Hex Map - F 120° Hex Map - G 300° 6 8
4 G → L Hex Map - G 120° Hex Map - L 300° 3 5
5 L → D Hex Map - L 60° Hex Map - D 240° 7 13
6 D → O Hex Map - D 0° 16 Space Strip - O 180° 5 8
7 O → Q 16 Space Strip - O 0° 16 Space Strip - Q 180° 4 9
8 Q → N 16 Space Strip - Q 0° Hex Map - N 180° 4 6
9 N → Jungle Hex Map - N 330° Ending - Jungle 180° 3 6


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