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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 6:14:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cfcbcceb4eba485d838958bdcd57d3a7

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 407
Difficulty: Moderate
Map Difficulty Score: 150.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Rubble Blockade 6 X Rubble Blockade 3 Q C U Water Blockade 4 M Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - S 240° (4x) 56 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - C 180° (3x) 42 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - U 120° (2x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 60° (1x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 407 248 94
38%
51
21%
12
5%
6
2%
41
17%
4
2%
20
8%
11
4%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - S (501, 233) 240° (4x) 120°, 300° 56.0
4 Blockade - Rubble Blockade 3 (888, -104) 300° (5x) on top -
5 Hex Map - X (1003, -1) 240° (4x) 60° 70.0
6 16 Space Strip - Q (1433, 273) 300° (5x) 26.0
7 Hex Map - C (1458, 781) 180° (3x) 300° 42.0
8 Blockade - Water Blockade 4 (1381, 706) 120° (2x) on top -
9 Hex Map - U (1002, 1093) 120° (2x) 240° 78.0
10 Blockade - Jungle Blockade 1 (876, 753) 60° (1x) on top -
11 Hex Map - M (501, 860) 60° (1x) 210° 92.0
12 Ending - Water (316, 538) 210° (4x) - -
13 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 7 9
2 S → X Hex Map - S 120° Hex Map - X 300° 7 11
3 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 4 11
4 Q → C 16 Space Strip - Q Hex Map - C 180° 4 8
5 C → U Hex Map - C 300° Hex Map - U 120° 7 8
6 U → M Hex Map - U 240° Hex Map - M 60° 6 8
7 S → Rubble Hex Map - S 300° Tavern - Rubble 120° 6 9
8 M → Water Hex Map - M 210° Ending - Water 60° 3 6


Generated with v11.2.9