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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/8/2026 3:59:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=cfda237193b64101ab8b6024467e9fca

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 400
Difficulty: Difficult
Map Difficulty Score: 198.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number W Jungle Blockade 1 F Sand Blockade 2 V Jungle Blockade 5 T Water Blockade 4 K Rubble Blockade 3 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 400 233 99
42%
49
21%
13
6%
6
3%
23
10%
7
3%
13
6%
21
9%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - W (410, -390) 0° (0x) 180°, 60° 73.0
4 Blockade - Sand Blockade 2 (404, -908) 0° (0x) on top -
5 Hex Map - F (272, -933) 0° (0x) 180° 69.0
6 Blockade - Jungle Blockade 5 (266, -1451) 0° (0x) on top -
7 Hex Map - V (134, -1476) 120° (2x) 180° 73.0
8 Blockade - Water Blockade 4 (128, -1994) 0° (0x) on top -
9 Hex Map - T (-4, -2019) 0° (0x) 180° 75.0
10 Blockade - Rubble Blockade 3 (-10, -2537) 0° (0x) on top -
11 Hex Map - K (-142, -2562) 120° (2x) 210° 62.0
12 Ending - Jungle (-327, -2884) 210° (4x) - -
13 Tavern - Rubble (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 3 5
2 W → R Hex Map - W 180° 16 Space Strip - R 4 5
3 W → F Hex Map - W 180° Hex Map - F 2 3
4 F → V Hex Map - F 180° Hex Map - V 3 6
5 V → T Hex Map - V 180° Hex Map - T 5 10
6 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 6 9
7 T → K Hex Map - T 180° Hex Map - K 5 9
8 K → Jungle Hex Map - K 210° Ending - Jungle 60° 3 8


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