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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 9:18:51 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d05470cc46294dad8503791ac1877866

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 525
Difficulty: Very Difficult
Map Difficulty Score: 235.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number L Rubble Blockade 3 U Jungle Blockade 5 F Sand Blockade 2 H Water Blockade 4 X Rubble Blockade 6 N Jungle Blockade 1 T Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - T 120° (2x) 77 37 6 6 3 2 9 1 0 10 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 525 308 129
42%
56
18%
13
4%
8
3%
59
19%
8
3%
10
3%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - L (548, -156) 180° (3x) 60°, 180° 70.0
4 Blockade - Jungle Blockade 5 (847, -150) 240° (4x) on top -
5 Hex Map - U (957, 233) 180° (3x) 300° 78.0
6 Blockade - Sand Blockade 2 (926, 236) 120° (2x) on top -
7 Hex Map - F (547, 623) 180° (3x) 70.0
8 Blockade - Water Blockade 4 (544, 641) 180° (3x) on top -
9 Hex Map - H (412, 1166) 240° (4x) 60° 60.0
10 Blockade - Rubble Blockade 6 (711, 1172) 240° (4x) on top -
11 Hex Map - X (821, 1555) 300° (5x) 60° 70.0
12 Blockade - Jungle Blockade 1 (1258, 1327) 240° (4x) on top -
13 Hex Map - N (1368, 1710) 120° (2x) 60° 49.0
14 Hex Map - T (1777, 2099) 120° (2x) 90° 77.0
15 Ending - Jungle (2147, 2099) 90° (2x) - -
16 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 7
2 L → U Hex Map - L 60° Hex Map - U 240° 5 10
3 U → F Hex Map - U 300° Hex Map - F 120° 5 8
4 F → H Hex Map - F Hex Map - H 180° 5 11
5 H → X Hex Map - H 60° Hex Map - X 240° 5 11
6 X → N Hex Map - X 60° Hex Map - N 240° 5 6
7 N → T Hex Map - N 60° Hex Map - T 240° 4 6
8 L → Sand Hex Map - L 180° Tavern - Sand 6 9
9 T → Jungle Hex Map - T 90° Ending - Jungle 300° 3 6


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