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Setup for 4-Player a Game of Quest for El Dorado

Generated on 4/3/2026 8:43:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d05924327e714a5289c54de9c6631527

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 5 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 235
Difficulty: Easy
Map Difficulty Score: 56.9

8 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number D Sand Blockade 2 F Water Blockade 4 J Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 235 154 64
42%
36
23%
7
5%
4
3%
21
14%
4
3%
18
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - D (547, 155) 300° (5x) 60° 68.0
4 Blockade - Water Blockade 4 (846, 161) 240° (4x) on top -
5 Hex Map - F (956, 544) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1251, 51) 300° (5x) on top -
7 Hex Map - J (1366, 154) 60° (1x) 150° 58.0
8 Ending - Water (1551, -168) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 5 7
2 D → F Hex Map - D 60° Hex Map - F 240° 5 7
3 F → J Hex Map - F 120° Hex Map - J 300° 5 7
4 J → Water Hex Map - J 150° Ending - Water 3 6


Generated with v11.1.5