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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/29/2026 2:12:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d0841fa4a2604c08becb390d00cc13e1

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 40 cave tokens in stacks of 4
Map Traverse Score: 723
Difficulty: Very Difficult
Map Difficulty Score: 565.6

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 10 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Blue Player Number U Rubble Blockade 6 M Jungle Blockade 5 P X S Jungle Blockade 1 L Sand Blockade 2 G Rubble Blockade 3 D Water Blockade 4 Q E J Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
18 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
19 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 723 414 177
43%
75
18%
25
6%
10
2%
65
16%
10
2%
32
8%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - U (502, -234) 120° (2x) 180°, 60° 77.0
4 Blockade - Jungle Blockade 5 (769, -752) 0° (0x) on top -
5 Hex Map - M (637, -777) 0° (0x) 180° 91.0
6 16 Space Strip - P (569, -1286) 60° (1x) 180° 26.0
7 Hex Map - X (690, -1797) 240° (4x) 120° 69.0
8 Blockade - Jungle Blockade 1 (1123, -2056) 300° (5x) on top -
9 Hex Map - S (1238, -1953) 300° (5x) 180° 55.0
10 Blockade - Sand Blockade 2 (1232, -2471) 0° (0x) on top -
11 Hex Map - L (1100, -2496) 120° (2x) 120° 69.0
12 Blockade - Rubble Blockade 3 (1533, -2755) 300° (5x) on top -
13 Hex Map - G (1648, -2652) 60° (1x) 120° 69.0
14 Blockade - Water Blockade 4 (2035, -2989) 300° (5x) on top -
15 Hex Map - D (2150, -2886) 180° (3x) 180° 68.0
16 16 Space Strip - Q (2213, -3392) 120° (2x) 120° 26.0
17 Hex Map - E (2689, -3357) 240° (4x) 60° 70.0
18 Hex Map - J (3098, -2968) 240° (4x) 90° 58.0
19 Ending - Jungle (3468, -2968) 90° (2x) - -
20 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 7 10
2 U → M Hex Map - U 180° Hex Map - M 5 8
3 M → P Hex Map - M 180° 16 Space Strip - P 3 6
4 P → X 16 Space Strip - P 180° Hex Map - X 4 5
5 X → S Hex Map - X 120° Hex Map - S 300° 5 12
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 9
7 S → L Hex Map - S 180° Hex Map - L 5 9
8 L → G Hex Map - L 120° Hex Map - G 300° 5 6
9 G → D Hex Map - G 120° Hex Map - D 300° 7 10
10 D → Q Hex Map - D 180° 16 Space Strip - Q 3 6
11 Q → E 16 Space Strip - Q 120° Hex Map - E 300° 3 4
12 E → J Hex Map - E 60° Hex Map - J 240° 5 6
13 J → Jungle Hex Map - J 90° Ending - Jungle 300° 3 6


Generated with v11.1.4