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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/20/2026 3:30:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d097603badb346a9a62c27eceb9e1107

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 699.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number D Sand Blockade 2 G Jungle Blockade 1 F Jungle Blockade 5 J Rubble Blockade 3 N Rubble Blockade 6 Q K P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 471 299 143
48%
60
20%
10
3%
5
2%
48
16%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - D (548, -156) 120° (2x) 120° 68.0
4 Blockade - Jungle Blockade 1 (797, -727) 300° (5x) on top -
5 Hex Map - G (912, -624) 60° (1x) 69.0
6 Blockade - Jungle Blockade 5 (1182, -606) 180° (3x) on top -
7 Hex Map - F (1050, -81) 120° (2x) 60° 69.0
8 Blockade - Rubble Blockade 3 (1579, -465) 240° (4x) on top -
9 Hex Map - J (1689, -82) 120° (2x) 60° 58.0
10 Blockade - Rubble Blockade 6 (1896, 80) 240° (4x) on top -
11 Hex Map - N (2006, 463) 60° (1x) 60° 49.0
12 16 Space Strip - Q (2394, 578) 240° (4x) 60° 26.0
13 Hex Map - K (2605, 1003) 60° (1x) 60° 62.0
14 16 Space Strip - P (2947, 1196) 60° (1x) 30° 26.0
15 Ending - Water (2974, 1483) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 5 7
2 D → G Hex Map - D 120° Hex Map - G 300° 1 4
3 G → F Hex Map - G Hex Map - F 180° 5 6
4 F → J Hex Map - F 60° Hex Map - J 240° 1 3
5 J → N Hex Map - J 60° Hex Map - N 240° 1 2
6 N → Q Hex Map - N 60° 16 Space Strip - Q 240° 7 10
7 Q → K 16 Space Strip - Q 60° Hex Map - K 240° 3 6
8 K → P Hex Map - K 60° 16 Space Strip - P 240° 8 15
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 11


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