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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/2/2026 12:23:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d0a2d029600f4fcc88887f8acff007ef

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 345
Difficulty: Difficult
Map Difficulty Score: 188.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number W Jungle Blockade 1 C Water Blockade 4 V Rubble Blockade 6 H Jungle Blockade 5 S Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 345 233 75
32%
68
29%
6
3%
6
3%
45
19%
3
1%
12
5%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (299, 6) 240° (4x) on top -
3 Hex Map - W (409, 389) 180° (3x) 60°, 180° 73.0
4 Blockade - Water Blockade 4 (708, 395) 240° (4x) on top -
5 Hex Map - C (818, 778) 240° (4x) 120° 41.0
6 Blockade - Rubble Blockade 6 (1113, 285) 300° (5x) on top -
7 Hex Map - V (1228, 388) 240° (4x) 120° 73.0
8 Blockade - Jungle Blockade 5 (1523, -105) 300° (5x) on top -
9 Hex Map - H (1638, -2) 60° (1x) 180° 59.0
10 Blockade - Rubble Blockade 3 (1632, -520) 0° (0x) on top -
11 Hex Map - S (1500, -545) 60° (1x) 150° 55.0
12 Ending - Water (1685, -867) 150° (3x) - -
13 Tavern - Sand (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 5 7
2 W → C Hex Map - W 60° Hex Map - C 240° 5 6
3 C → V Hex Map - C 120° Hex Map - V 300° 5 10
4 V → H Hex Map - V 120° Hex Map - H 300° 3 8
5 H → S Hex Map - H 180° Hex Map - S 5 10
6 W → Sand Hex Map - W 180° Tavern - Sand 5 7
7 S → Water Hex Map - S 150° Ending - Water 3 7


Generated with v11.2.6