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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/14/2026 3:40:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d0d3f3e22cce41b6ac31bc346ed58a33

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 495
Difficulty: Very Difficult
Map Difficulty Score: 236.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number G Jungle Blockade 5 K Rubble Blockade 6 D Sand Blockade 2 N Jungle Blockade 1 J Water Blockade 4 O F R Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 495 299 145
48%
44
15%
17
6%
5
2%
56
19%
8
3%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (299, 6) 240° (4x) on top -
3 Hex Map - G (409, 389) 60° (1x) 120° 69.0
4 Blockade - Rubble Blockade 6 (704, -104) 300° (5x) on top -
5 Hex Map - K (819, -1) 240° (4x) 120° 62.0
6 Blockade - Sand Blockade 2 (1068, -572) 300° (5x) on top -
7 Hex Map - D (1183, -469) 120° (2x) 120° 68.0
8 Blockade - Jungle Blockade 1 (1662, -650) 300° (5x) on top -
9 Hex Map - N (1777, -547) 300° (5x) 60° 49.0
10 Blockade - Water Blockade 4 (2168, -697) 240° (4x) on top -
11 Hex Map - J (2278, -314) 0° (0x) 58.0
12 16 Space Strip - O (2552, 76) 0° (0x) 300° 38.0
13 Hex Map - F (2003, 154) 60° (1x) 300° 69.0
14 16 Space Strip - R (1661, 350) 120° (2x) 270° 33.0
15 Ending - Jungle (1403, 230) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 5 6
2 G → K Hex Map - G 120° Hex Map - K 300° 5 9
3 K → D Hex Map - K 120° Hex Map - D 300° 3 6
4 D → N Hex Map - D 120° Hex Map - N 300° 3 5
5 N → J Hex Map - N 60° Hex Map - J 240° 7 8
6 J → O Hex Map - J 16 Space Strip - O 180° 3 4
7 O → F 16 Space Strip - O 300° Hex Map - F 120° 3 5
8 F → R Hex Map - F 300° 16 Space Strip - R 120° 6 8
9 R → Jungle 16 Space Strip - R 270° Ending - Jungle 120° 3 6


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