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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/12/2026 2:36:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d0e6aeb15baa439783816e2f0e319e6a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 252.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number U Rubble Blockade 3 N Rubble Blockade 6 L Sand Blockade 2 T Jungle Blockade 1 X Water Blockade 4 H Jungle Blockade 5 C Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 489 308 120
39%
63
20%
10
3%
8
3%
65
21%
6
2%
11
4%
19
6%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (437, -228) 240° (4x) on top -
3 Hex Map - U (547, 155) 240° (4x) 60°, 300° 77.0
4 Blockade - Rubble Blockade 6 (1030, -151) 240° (4x) on top -
5 Hex Map - N (1140, 232) 60° (1x) 60° 49.0
6 Blockade - Sand Blockade 2 (1531, 82) 240° (4x) on top -
7 Hex Map - L (1641, 465) 60° (1x) 120° 69.0
8 Blockade - Jungle Blockade 1 (2120, 284) 300° (5x) on top -
9 Hex Map - T (2235, 387) 300° (5x) 60° 75.0
10 Blockade - Water Blockade 4 (2580, 315) 240° (4x) on top -
11 Hex Map - X (2690, 698) 120° (2x) 69.0
12 Blockade - Jungle Blockade 5 (2596, 716) 180° (3x) on top -
13 Hex Map - H (2464, 1241) 300° (5x) 300° 59.0
14 Hex Map - C (2008, 1553) 240° (4x) 270° 41.0
15 Ending - Water (1638, 1553) 270° (5x) - -
16 Tavern - Sand (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 5 6
2 U → N Hex Map - U 60° Hex Map - N 240° 3 5
3 N → L Hex Map - N 60° Hex Map - L 240° 6 9
4 L → T Hex Map - L 120° Hex Map - T 300° 3 6
5 T → X Hex Map - T 60° Hex Map - X 240° 5 8
6 U → Sand Hex Map - U 300° Tavern - Sand 120° 5 8
7 X → H Hex Map - X Hex Map - H 180° 3 7
8 H → C Hex Map - H 300° Hex Map - C 120° 7 11
9 C → Water Hex Map - C 270° Ending - Water 120° 3 6


Generated with v11.2.8