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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/30/2026 4:21:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d151e98cd0854ecd8664859e979186ca

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 377
Difficulty: Easy
Map Difficulty Score: 110.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number H Rubble Blockade 6 S Water Blockade 4 U Sand Blockade 2 X Jungle Blockade 1 D Jungle Blockade 5 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 377 233 94
40%
52
22%
8
3%
6
3%
49
21%
3
1%
1
0%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - H (501, 233) 60° (1x) 120°, 60° 59.0
4 Blockade - Water Blockade 4 (888, -104) 300° (5x) on top -
5 Hex Map - S (1003, -1) 300° (5x) 180° 55.0
6 Blockade - Sand Blockade 2 (1088, -519) 0° (0x) on top -
7 Hex Map - U (956, -544) 180° (3x) 120° 77.0
8 Blockade - Jungle Blockade 1 (1343, -881) 300° (5x) on top -
9 Hex Map - X (1458, -778) 120° (2x) 180° 69.0
10 Blockade - Jungle Blockade 5 (1634, -1296) 0° (0x) on top -
11 Hex Map - D (1502, -1321) 180° (3x) 150° 68.0
12 Ending - Water (1687, -1643) 150° (3x) - -
13 Tavern - Sand (801, 411) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 7 11
2 H → S Hex Map - H 120° Hex Map - S 300° 7 12
3 S → U Hex Map - S 180° Hex Map - U 7 11
4 U → X Hex Map - U 120° Hex Map - X 300° 7 15
5 X → D Hex Map - X 180° Hex Map - D 7 11
6 H → Sand Hex Map - H 60° Tavern - Sand 240° 6 10
7 D → Water Hex Map - D 150° Ending - Water 3 7


Generated with v11.2.9