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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 9:20:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d15606c64251428ebd2f09f5c5bb231b

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 227.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number H Rubble Blockade 3 F Water Blockade 4 L Jungle Blockade 1 O N Q C J Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 455 298 120
40%
60
20%
10
3%
6
2%
61
20%
7
2%
34
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - H (456, -312) 300° (5x) 120° 59.0
4 Blockade - Water Blockade 4 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 1 (1043, -1064) 0° (0x) on top -
7 Hex Map - L (911, -1089) 300° (5x) 120° 69.0
8 16 Space Strip - O (1249, -1283) 300° (5x) 60° 38.0
9 Hex Map - N (1777, -1170) 240° (4x) 49.0
10 16 Space Strip - Q (1960, -780) 180° (3x) 26.0
11 Hex Map - C (1777, -392) 120° (2x) 41.0
12 Blockade - Sand Blockade 2 (1865, -374) 180° (3x) on top -
13 Hex Map - J (1733, 151) 300° (5x) 330° 58.0
14 Ending - Jungle (1548, 473) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → F Hex Map - H 120° Hex Map - F 300° 7 11
3 F → L Hex Map - F 180° Hex Map - L 7 13
4 L → O Hex Map - L 120° 16 Space Strip - O 300° 6 11
5 O → N 16 Space Strip - O 60° Hex Map - N 240° 1 2
6 N → Q Hex Map - N 16 Space Strip - Q 180° 5 8
7 Q → C 16 Space Strip - Q Hex Map - C 180° 5 7
8 C → J Hex Map - C Hex Map - J 180° 7 8
9 J → Jungle Hex Map - J 330° Ending - Jungle 180° 3 7


Generated with v11.2.9