Show QR Code with a link to this game setup

Setup for 2 Player a Game of Quest for El Dorado

Generated on 12/12/2025 1:16:04 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d16fe344d3a94907bd15ed559a866bcf

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 13 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 691
Difficulty: Very Difficult
Map Difficulty Score: 705.0

20 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number K Sand Blockade 2 S Jungle Blockade 1 X Rubble Blockade 3 U Jungle Blockade 5 E Water Blockade 4 N Rubble Blockade 6 G J Q O D Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
15 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
18 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
19 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
20 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 691 414 184
44%
67
16%
19
5%
8
2%
77
19%
8
2%
31
7%
11
3%
9
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (525, -103) 300° (5x) on top -
3 Hex Map - K (640, 0) 240° (4x) 60°, 180° 62.0
4 Blockade - Jungle Blockade 1 (1077, -228) 240° (4x) on top -
5 Hex Map - S (1187, 155) 120° (2x) 60° 55.0
6 Blockade - Rubble Blockade 3 (1440, 239) 240° (4x) on top -
7 Hex Map - X (1550, 622) 60° (1x) 120° 69.0
8 Blockade - Jungle Blockade 5 (1799, 51) 300° (5x) on top -
9 Hex Map - U (1914, 154) 60° (1x) 180° 77.0
10 Blockade - Water Blockade 4 (1726, -364) 0° (0x) on top -
11 Hex Map - E (1594, -389) 0° (0x) 240° 70.0
12 Blockade - Rubble Blockade 6 (1422, -651) 60° (1x) on top -
13 Hex Map - N (1047, -544) 0° (0x) 180° 49.0
14 Hex Map - G (1273, -1087) 60° (1x) 120° 69.0
15 Hex Map - J (1867, -1165) 60° (1x) 60° 58.0
16 16 Space Strip - Q (2251, -813) 120° (2x) 120° 26.0
17 16 Space Strip - O (2570, -967) 240° (4x) 60° 38.0
18 Hex Map - D (2965, -854) 60° (1x) 30° 68.0
19 Ending - Jungle (3150, -532) 30° (1x) - -
20 Tavern - Rubble (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 1 2
2 K → S Hex Map - K 60° Hex Map - S 240° 5 8
3 S → X Hex Map - S 60° Hex Map - X 240° 3 6
4 X → U Hex Map - X 120° Hex Map - U 300° 3 4
5 U → E Hex Map - U 180° Hex Map - E 1 2
6 K → Rubble Hex Map - K 180° Tavern - Rubble 6 8
7 E → N Hex Map - E 240° Hex Map - N 60° 5 6
8 N → G Hex Map - N 180° Hex Map - G 1 2
9 G → J Hex Map - G 120° Hex Map - J 300° 3 4
10 J → Q Hex Map - J 60° 16 Space Strip - Q 240° 4 7
11 Q → O 16 Space Strip - Q 120° 16 Space Strip - O 300° 4 6
12 O → D 16 Space Strip - O 60° Hex Map - D 240° 7 10
13 D → Jungle Hex Map - D 30° Ending - Jungle 240° 3 7


Generated with v8.1.7