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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/12/2026 5:04:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d177fde0e9c74f80862e2a2e9b8ad904

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 550
Difficulty: Very Difficult
Map Difficulty Score: 807.6

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number S Sand Blockade 2 V Rubble Blockade 3 W Jungle Blockade 1 K Water Blockade 4 I Rubble Blockade 6 G Jungle Blockade 5 P D Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
16 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 550 324 148
46%
73
23%
17
5%
7
2%
43
13%
7
2%
11
3%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (529, -384) 240° (4x) on top -
3 Hex Map - S (639, -1) 60° (1x) 0°, 120° 55.0
4 Blockade - Rubble Blockade 3 (1000, 17) 180° (3x) on top -
5 Hex Map - V (868, 542) 0° (0x) 60° 73.0
6 Blockade - Jungle Blockade 1 (1397, 158) 240° (4x) on top -
7 Hex Map - W (1507, 541) 0° (0x) 120° 73.0
8 Blockade - Water Blockade 4 (1802, 48) 300° (5x) on top -
9 Hex Map - K (1917, 151) 240° (4x) 120° 62.0
10 Blockade - Rubble Blockade 6 (2212, -342) 300° (5x) on top -
11 Hex Map - I (2327, -239) 0° (0x) 120° 79.0
12 Blockade - Jungle Blockade 5 (2576, -810) 300° (5x) on top -
13 Hex Map - G (2691, -707) 0° (0x) 60° 69.0
14 16 Space Strip - P (3167, -511) 120° (2x) 120° 26.0
15 Hex Map - D (3321, -1022) 180° (3x) 150° 68.0
16 Ending - Jungle (3506, -1344) 150° (3x) - -
17 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → S Starting - B 60° Hex Map - S 240° 1 2
2 S → V Hex Map - S Hex Map - V 180° 3 7
3 V → W Hex Map - V 60° Hex Map - W 240° 1 2
4 W → K Hex Map - W 120° Hex Map - K 300° 3 8
5 K → I Hex Map - K 120° Hex Map - I 300° 5 9
6 S → Rubble Hex Map - S 120° Tavern - Rubble 300° 6 9
7 I → G Hex Map - I 120° Hex Map - G 300° 3 4
8 G → P Hex Map - G 60° 16 Space Strip - P 240° 3 4
9 P → D 16 Space Strip - P 120° Hex Map - D 300° 1 5
10 D → Jungle Hex Map - D 150° Ending - Jungle 3 7


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