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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/27/2026 2:30:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d1987920220f496b9a0207062171dee4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 616
Difficulty: Very Difficult
Map Difficulty Score: 728.2

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number K Rubble Blockade 6 V Jungle Blockade 5 P T W Jungle Blockade 1 I Water Blockade 4 N Sand Blockade 2 E Rubble Blockade 3 H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
16 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
17 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 616 361 148
41%
85
24%
19
5%
8
2%
54
15%
7
2%
17
5%
21
6%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - K (409, 389) 60° (1x) 0°, 120° 62.0
4 Blockade - Jungle Blockade 5 (588, 407) 180° (3x) on top -
5 Hex Map - V (456, 932) 60° (1x) 300° 73.0
6 16 Space Strip - P (-24, 894) 300° (5x) 300° 26.0
7 Hex Map - T (-455, 932) 60° (1x) 75.0
8 Blockade - Jungle Blockade 1 (-3, 950) 180° (3x) on top -
9 Hex Map - W (-135, 1475) 120° (2x) 300° 73.0
10 Blockade - Water Blockade 4 (-258, 1322) 120° (2x) on top -
11 Hex Map - I (-637, 1709) 240° (4x) 300° 79.0
12 Blockade - Sand Blockade 2 (-668, 1712) 120° (2x) on top -
13 Hex Map - N (-1047, 2099) 120° (2x) 49.0
14 Blockade - Rubble Blockade 3 (-868, 2117) 180° (3x) on top -
15 Hex Map - E (-1000, 2642) 120° (2x) 300° 70.0
16 Hex Map - H (-1364, 3110) 0° (0x) 270° 59.0
17 Ending - Water (-1734, 3110) 270° (5x) - -
18 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 5 8
2 K → V Hex Map - K Hex Map - V 180° 7 11
3 V → P Hex Map - V 300° 16 Space Strip - P 120° 3 6
4 P → T 16 Space Strip - P 300° Hex Map - T 120° 3 8
5 T → W Hex Map - T Hex Map - W 180° 1 3
6 K → Rubble Hex Map - K 120° Tavern - Rubble 300° 6 10
7 W → I Hex Map - W 300° Hex Map - I 120° 5 9
8 I → N Hex Map - I 300° Hex Map - N 120° 3 4
9 N → E Hex Map - N Hex Map - E 180° 7 8
10 E → H Hex Map - E 300° Hex Map - H 120° 1 3
11 H → Water Hex Map - H 270° Ending - Water 120° 3 9


Generated with v11.1.9