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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/28/2026 10:02:23 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d1a9c067337840bfaf06367bcf543773

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Very Difficult
Map Difficulty Score: 496.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number V Jungle Blockade 5 N Sand Blockade 2 G Rubble Blockade 6 L Rubble Blockade 3 W Jungle Blockade 1 J Water Blockade 4 S Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
15 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 496 308 123
40%
66
21%
13
4%
7
2%
59
19%
8
3%
14
5%
13
4%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (249, -571) 300° (5x) on top -
3 Hex Map - V (364, -468) 300° (5x) 120°, 0° 73.0
4 Blockade - Sand Blockade 2 (889, -571) 300° (5x) on top -
5 Hex Map - N (1004, -468) 0° (0x) 120° 49.0
6 Blockade - Rubble Blockade 6 (1529, -571) 300° (5x) on top -
7 Hex Map - G (1644, -468) 120° (2x) 180° 69.0
8 Blockade - Rubble Blockade 3 (1547, -986) 0° (0x) on top -
9 Hex Map - L (1415, -1011) 240° (4x) 240° 69.0
10 Blockade - Jungle Blockade 1 (1427, -1585) 60° (1x) on top -
11 Hex Map - W (1052, -1478) 0° (0x) 240° 73.0
12 Blockade - Water Blockade 4 (788, -1584) 60° (1x) on top -
13 Hex Map - J (413, -1477) 180° (3x) 240° 58.0
14 Hex Map - S (-180, -1554) 0° (0x) 210° 55.0
15 Ending - Water (-365, -1876) 210° (4x) - -
16 Tavern - Sand (364, -118) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 2 3
2 V → N Hex Map - V 120° Hex Map - N 300° 1 2
3 N → G Hex Map - N 120° Hex Map - G 300° 1 2
4 G → L Hex Map - G 180° Hex Map - L 1 2
5 L → W Hex Map - L 240° Hex Map - W 60° 3 4
6 W → J Hex Map - W 240° Hex Map - J 60° 1 2
7 J → S Hex Map - J 240° Hex Map - S 60° 3 5
8 V → Sand Hex Map - V Tavern - Sand 180° 6 11
9 S → Water Hex Map - S 210° Ending - Water 60° 3 6


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