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Setup for 2 Player a Game of Quest for El Dorado

Generated on 11/3/2025 4:14:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d1e916e527284de29e28799727b7eccd

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 442.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number F Sand Blockade 2 D Water Blockade 4 N Rubble Blockade 3 Q I L Rubble Blockade 6 G Jungle Blockade 1 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 60° (1x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 504 299 149
50%
57
19%
16
5%
6
2%
45
15%
8
3%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - F (456, -312) 240° (4x) 120° 70.0
4 Blockade - Water Blockade 4 (889, -571) 300° (5x) on top -
5 Hex Map - D (1004, -468) 300° (5x) 69.0
6 Blockade - Rubble Blockade 3 (1456, -450) 180° (3x) on top -
7 Hex Map - N (1324, 75) 300° (5x) 60° 49.0
8 16 Space Strip - Q (1914, 80) 180° (3x) 60° 26.0
9 Hex Map - I (2369, 312) 240° (4x) 80.0
10 Blockade - Rubble Blockade 6 (2366, 330) 180° (3x) on top -
11 Hex Map - L (2234, 855) 60° (1x) 70.0
12 Blockade - Jungle Blockade 1 (2413, 873) 180° (3x) on top -
13 Hex Map - G (2281, 1398) 120° (2x) 300° 70.0
14 16 Space Strip - P (1800, 1591) 240° (4x) 330° 26.0
15 Ending - Jungle (1635, 1873) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 7 8
2 F → D Hex Map - F 120° Hex Map - D 300° 4 6
3 D → N Hex Map - D Hex Map - N 180° 1 3
4 N → Q Hex Map - N 60° 16 Space Strip - Q 240° 1 3
5 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 4 6
6 I → L Hex Map - I Hex Map - L 180° 3 5
7 L → G Hex Map - L Hex Map - G 180° 7 10
8 G → P Hex Map - G 300° 16 Space Strip - P 120° 3 4
9 P → Jungle 16 Space Strip - P 330° Ending - Jungle 180° 3 8


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