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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/2/2026 5:27:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d22580c265dc4934adff5528164214bd

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 478
Difficulty: Very Difficult
Map Difficulty Score: 501.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number L Jungle Blockade 1 D Jungle Blockade 5 N Water Blockade 4 J Sand Blockade 2 F Rubble Blockade 3 Q P H Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
14 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 478 299 133
44%
69
23%
10
3%
6
2%
51
17%
7
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - L (410, -390) 120° (2x) 120° 70.0
4 Blockade - Jungle Blockade 5 (889, -571) 300° (5x) on top -
5 Hex Map - D (1004, -468) 300° (5x) 69.0
6 Blockade - Water Blockade 4 (1456, -450) 180° (3x) on top -
7 Hex Map - N (1324, 75) 240° (4x) 300° 49.0
8 Blockade - Sand Blockade 2 (1201, -78) 120° (2x) on top -
9 Hex Map - J (822, 309) 300° (5x) 59.0
10 Blockade - Rubble Blockade 3 (1183, 327) 180° (3x) on top -
11 Hex Map - F (1051, 852) 240° (4x) 70.0
12 16 Space Strip - Q (1252, 1360) 120° (2x) 26.0
13 16 Space Strip - P (1138, 1712) 180° (3x) 300° 26.0
14 Hex Map - H (543, 1712) 300° (5x) 330° 60.0
15 Ending - Jungle (358, 2034) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 8
2 L → D Hex Map - L 120° Hex Map - D 300° 3 5
3 D → N Hex Map - D Hex Map - N 180° 1 3
4 N → J Hex Map - N 300° Hex Map - J 120° 7 9
5 J → F Hex Map - J Hex Map - F 180° 3 5
6 F → Q Hex Map - F 16 Space Strip - Q 180° 3 9
7 Q → P 16 Space Strip - Q 16 Space Strip - P 180° 3 8
8 P → H 16 Space Strip - P 300° Hex Map - H 120° 1 3
9 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 9


Generated with v11.2.6