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Setup for 3 Player a Game of Quest for El Dorado

Generated on 7/19/2025 2:30:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d22c1363f3aa40e2a4fe6b86c46eafae

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 406
Difficulty: Very Difficult
Map Difficulty Score: 248.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number O X C Jungle Blockade 1 S Rubble Blockade 6 U Rubble Blockade 3 J Sand Blockade 2 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 240° (4x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 406 264 85
32%
57
22%
8
3%
6
2%
54
20%
4
2%
30
11%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - O (544, -78) 0° (0x) 180° 38.0
3 Hex Map - X (816, -468) 300° (5x) 120°, 240° 69.0
4 Blockade - Jungle Blockade 1 (1111, -961) 300° (5x) on top -
5 Hex Map - C (1226, -858) 0° (0x) 120° 41.0
6 Blockade - Rubble Blockade 6 (1613, -1195) 300° (5x) on top -
7 Hex Map - S (1728, -1092) 0° (0x) 120° 55.0
8 Blockade - Rubble Blockade 3 (2161, -1351) 300° (5x) on top -
9 Hex Map - U (2276, -1248) 60° (1x) 60° 77.0
10 Blockade - Sand Blockade 2 (2713, -1476) 240° (4x) on top -
11 Hex Map - J (2823, -1093) 300° (5x) 58.0
12 16 Space Strip - Q (3024, -585) 120° (2x) 330° 26.0
13 Ending - Water (2991, -305) 330° (6x) - -
14 Tavern - Rubble (516, -646) 240° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 120° 16 Space Strip - O 300° 3 5
2 O → X 16 Space Strip - O 180° Hex Map - X 3 6
3 X → C Hex Map - X 120° Hex Map - C 300° 5 11
4 C → S Hex Map - C 120° Hex Map - S 300° 7 9
5 S → U Hex Map - S 120° Hex Map - U 300° 5 7
6 X → Rubble Hex Map - X 240° Tavern - Rubble 60° 6 9
7 U → J Hex Map - U 60° Hex Map - J 240° 5 6
8 J → Q Hex Map - J 16 Space Strip - Q 180° 3 7
9 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 9


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