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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/20/2026 10:50:34 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d231d18a61994016bd96a6038380516d

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 471
Difficulty: Very Difficult
Map Difficulty Score: 244.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number G Sand Blockade 2 M Jungle Blockade 5 P F J Water Blockade 4 C Jungle Blockade 1 L Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 471 283 118
42%
52
18%
18
6%
7
2%
45
16%
9
3%
34
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (391, -150) 240° (4x) on top -
3 Hex Map - G (501, 233) 180° (3x) 69.0
4 Blockade - Jungle Blockade 5 (771, 251) 180° (3x) on top -
5 Hex Map - M (639, 776) 180° (3x) 91.0
6 16 Space Strip - P (731, 1166) 180° (3x) 300° 26.0
7 Hex Map - F (228, 1322) 0° (0x) 69.0
8 Blockade - Water Blockade 4 (225, 1340) 180° (3x) on top -
9 Hex Map - J (93, 1865) 60° (1x) 300° 58.0
10 Blockade - Jungle Blockade 1 (16, 1790) 120° (2x) on top -
11 Hex Map - C (-363, 2177) 0° (0x) 41.0
12 Blockade - Rubble Blockade 3 (-457, 2195) 180° (3x) on top -
13 Hex Map - L (-589, 2720) 0° (0x) 30° 69.0
14 Ending - Jungle (-404, 3042) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 7 8
2 G → M Hex Map - G Hex Map - M 180° 7 8
3 M → P Hex Map - M 16 Space Strip - P 180° 7 12
4 P → F 16 Space Strip - P 300° Hex Map - F 120° 4 6
5 F → J Hex Map - F Hex Map - J 180° 2 3
6 J → R Hex Map - J 16 Space Strip - R 180° 3 4
7 J → C Hex Map - J 300° Hex Map - C 120° 7 8
8 C → L Hex Map - C Hex Map - L 180° 3 5
9 L → Jungle Hex Map - L 30° Ending - Jungle 240° 3 8


Generated with v11.2.9