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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 8:11:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d236164ad0f34ec787574800101daeb4

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 507
Difficulty: Difficult
Map Difficulty Score: 176.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number F Rubble Blockade 3 I Water Blockade 4 C Rubble Blockade 6 R G M Jungle Blockade 5 L Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 300° (5x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - G 180° (3x) 70 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 507 283 130
46%
40
14%
25
9%
7
2%
46
16%
10
4%
25
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - F (456, -312) 300° (5x) 120° 70.0
4 Blockade - Water Blockade 4 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 240° (4x) 80.0
6 Blockade - Rubble Blockade 6 (1137, -528) 180° (3x) on top -
7 Hex Map - C (1005, -3) 120° (2x) 60° 42.0
8 16 Space Strip - R (1255, 346) 60° (1x) 33.0
9 Hex Map - G (1238, 849) 180° (3x) 70.0
10 Blockade - Jungle Blockade 5 (1326, 867) 180° (3x) on top -
11 Hex Map - M (1194, 1392) 180° (3x) 300° 92.0
12 Blockade - Jungle Blockade 1 (1071, 1239) 120° (2x) on top -
13 Hex Map - L (692, 1626) 120° (2x) 330° 70.0
14 Ending - Water (507, 1948) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 3 5
2 F → I Hex Map - F 120° Hex Map - I 300° 6 9
3 I → C Hex Map - I Hex Map - C 180° 6 7
4 C → R Hex Map - C 60° 16 Space Strip - R 240° 4 5
5 R → G 16 Space Strip - R Hex Map - G 180° 4 5
6 G → M Hex Map - G Hex Map - M 180° 7 8
7 M → L Hex Map - M 300° Hex Map - L 120° 5 6
8 L → Water Hex Map - L 330° Ending - Water 180° 3 9


Generated with v11.2.9