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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 8:01:14 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d2811ab9b43f45f588705470810cd8b9

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern
Map Traverse Score: 471
Difficulty: Difficult
Map Difficulty Score: 186.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number J Rubble Blockade 3 K Water Blockade 4 T Jungle Blockade 5 U Rubble Blockade 6 P N X Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 240° (4x) 78 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - X 300° (5x) 70 37 15 7 0 1 3 1 0 7 3 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 471 286 117
41%
60
21%
9
3%
6
2%
47
16%
6
2%
16
6%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 300° (5x) 60°, 180° 59.0
4 Blockade - Water Blockade 4 (847, -462) 240° (4x) on top -
5 Hex Map - K (957, -79) 60° (1x) 62.0
6 Blockade - Jungle Blockade 5 (1045, -61) 180° (3x) on top -
7 Hex Map - T (913, 464) 0° (0x) 60° 77.0
8 Blockade - Rubble Blockade 6 (1304, 314) 240° (4x) on top -
9 Hex Map - U (1414, 697) 240° (4x) 120° 78.0
10 16 Space Strip - P (1844, 659) 120° (2x) 60° 26.0
11 Hex Map - N (2280, 928) 240° (4x) 120° 49.0
12 Blockade - Jungle Blockade 1 (2667, 591) 300° (5x) on top -
13 Hex Map - X (2782, 694) 300° (5x) 150° 70.0
14 Ending - Water (2967, 372) 150° (3x) - -
15 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → J Starting - A 120° Hex Map - J 300° 7 8
2 J → K Hex Map - J 60° Hex Map - K 240° 7 11
3 K → T Hex Map - K Hex Map - T 180° 7 9
4 T → U Hex Map - T 60° Hex Map - U 240° 5 8
5 U → P Hex Map - U 120° 16 Space Strip - P 300° 5 9
6 P → N 16 Space Strip - P 60° Hex Map - N 240° 4 7
7 N → X Hex Map - N 120° Hex Map - X 300° 7 11
8 J → Rubble Hex Map - J 180° Tavern - Rubble 6 7
9 X → Water Hex Map - X 150° Ending - Water 3 10


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