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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/8/2025 1:12:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d29ad59ffffb423ba63f5d253dd2af1d

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Yellow 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 377
Difficulty: Moderate
Map Difficulty Score: 164.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Yellow Player 4 - Red Player Number S Water Blockade 4 X Rubble Blockade 3 I Jungle Blockade 1 P U Q Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 377 226 91
40%
49
22%
10
4%
5
2%
37
16%
4
2%
10
4%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - S (502, -234) 300° (5x) 180°, 60° 55.0
4 Blockade - Rubble Blockade 3 (678, -752) 0° (0x) on top -
5 Hex Map - X (546, -777) 300° (5x) 120° 69.0
6 Blockade - Jungle Blockade 1 (887, -1192) 300° (5x) on top -
7 Hex Map - I (1002, -1089) 180° (3x) 120° 79.0
8 16 Space Strip - P (1386, -1205) 120° (2x) 120° 26.0
9 Hex Map - U (1724, -1404) 120° (2x) 120° 77.0
10 16 Space Strip - Q (2108, -1520) 300° (5x) 150° 26.0
11 Ending - Jungle (2141, -1800) 150° (3x) - -
12 Tavern - Rubble (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 7 9
2 S → X Hex Map - S 180° Hex Map - X 7 11
3 X → I Hex Map - X 120° Hex Map - I 300° 6 12
4 I → P Hex Map - I 120° 16 Space Strip - P 300° 7 12
5 P → U 16 Space Strip - P 120° Hex Map - U 300° 8 17
6 U → Q Hex Map - U 120° 16 Space Strip - Q 300° 7 8
7 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 8
8 Q → Jungle 16 Space Strip - Q 150° Ending - Jungle 3 9


Generated with v6.10.4