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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/13/2026 3:23:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d2b43d449b004f91bba78e955ed9d13e

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 373
Difficulty: Difficult
Map Difficulty Score: 183.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Blue Player 3 - White Player 4 - Blue Player Number X Jungle Blockade 5 C Sand Blockade 2 S Rubble Blockade 3 V Water Blockade 4 M Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 373 233 87
37%
58
25%
11
5%
6
3%
33
14%
5
2%
14
6%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - X (547, 155) 180° (3x) 120°, 180° 69.0
4 Blockade - Sand Blockade 2 (980, -104) 300° (5x) on top -
5 Hex Map - C (1095, -1) 240° (4x) 60° 41.0
6 Blockade - Rubble Blockade 3 (1532, -229) 240° (4x) on top -
7 Hex Map - S (1642, 154) 0° (0x) 60° 55.0
8 Blockade - Water Blockade 4 (2079, -74) 240° (4x) on top -
9 Hex Map - V (2189, 309) 0° (0x) 73.0
10 Blockade - Rubble Blockade 6 (2459, 327) 180° (3x) on top -
11 Hex Map - M (2327, 852) 240° (4x) 330° 91.0
12 Ending - Jungle (2142, 1174) 330° (6x) - -
13 Tavern - Sand (547, -195) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 5 8
2 X → C Hex Map - X 120° Hex Map - C 300° 5 8
3 C → S Hex Map - C 60° Hex Map - S 240° 5 7
4 S → V Hex Map - S 60° Hex Map - V 240° 3 6
5 V → M Hex Map - V Hex Map - M 180° 3 6
6 X → Sand Hex Map - X 180° Tavern - Sand 6 10
7 M → Jungle Hex Map - M 330° Ending - Jungle 180° 1 2


Generated with v8.1.8