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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/12/2026 10:29:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d2fee9513b124d02a253894758a8028b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 493
Difficulty: Very Difficult
Map Difficulty Score: 249.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number J Rubble Blockade 6 M Jungle Blockade 5 P Q K E Rubble Blockade 3 C Sand Blockade 2 G Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
8 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
9 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
11 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
12 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
13 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - G 120° (2x) 70 37 17 0 3 1 13 1 2 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 493 299 136
45%
49
16%
16
5%
6
2%
47
16%
7
2%
38
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - J (502, -234) 300° (5x) 120° 59.0
4 Blockade - Jungle Blockade 5 (797, -727) 300° (5x) on top -
5 Hex Map - M (912, -624) 300° (5x) 120° 92.0
6 16 Space Strip - P (1208, -1133) 240° (4x) 120° 26.0
7 16 Space Strip - Q (1524, -1289) 120° (2x) 120° 26.0
8 Hex Map - K (1816, -1566) 240° (4x) 60° 62.0
9 Blockade - Rubble Blockade 3 (2115, -1560) 240° (4x) on top -
10 Hex Map - E (2225, -1177) 240° (4x) 71.0
11 Blockade - Sand Blockade 2 (2222, -1159) 180° (3x) on top -
12 Hex Map - C (2090, -634) 300° (5x) 42.0
13 Blockade - Jungle Blockade 1 (2178, -616) 180° (3x) on top -
14 Hex Map - G (2046, -91) 120° (2x) 30° 70.0
15 Ending - Jungle (2231, 231) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 8
2 J → M Hex Map - J 120° Hex Map - M 300° 5 6
3 M → P Hex Map - M 120° 16 Space Strip - P 300° 1 2
4 P → Q 16 Space Strip - P 120° 16 Space Strip - Q 300° 4 6
5 Q → K 16 Space Strip - Q 120° Hex Map - K 300° 7 13
6 K → E Hex Map - K 60° Hex Map - E 240° 5 8
7 E → C Hex Map - E Hex Map - C 180° 5 6
8 C → G Hex Map - C Hex Map - G 180° 7 8
9 G → Jungle Hex Map - G 30° Ending - Jungle 240° 2 4


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