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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/18/2026 9:02:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d4034c2d49bb4e2fb3b291166e0a1472

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 452
Difficulty: Very Difficult
Map Difficulty Score: 246.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number I Sand Blockade 2 O L H Jungle Blockade 1 N Rubble Blockade 6 C Rubble Blockade 3 F Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 452 283 121
43%
57
20%
14
5%
6
2%
54
19%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - I (594, -78) 300° (5x) 120° 79.0
4 16 Space Strip - O (1000, -390) 180° (3x) 60° 38.0
5 Hex Map - L (1501, -236) 180° (3x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1846, -308) 240° (4x) on top -
7 Hex Map - H (1956, 75) 120° (2x) 59.0
8 Blockade - Rubble Blockade 6 (1953, 93) 180° (3x) on top -
9 Hex Map - N (1821, 618) 60° (1x) 60° 49.0
10 Blockade - Rubble Blockade 3 (2166, 546) 240° (4x) on top -
11 Hex Map - C (2276, 929) 60° (1x) 41.0
12 Blockade - Water Blockade 4 (2273, 947) 180° (3x) on top -
13 Hex Map - F (2141, 1472) 120° (2x) 330° 69.0
14 Ending - Water (1956, 1794) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 3 4
2 I → O Hex Map - I 120° 16 Space Strip - O 300° 3 6
3 O → L 16 Space Strip - O 60° Hex Map - L 240° 4 7
4 L → H Hex Map - L 60° Hex Map - H 240° 7 14
5 H → N Hex Map - H Hex Map - N 180° 5 7
6 N → C Hex Map - N 60° Hex Map - C 240° 7 8
7 C → F Hex Map - C Hex Map - F 180° 5 6
8 F → Water Hex Map - F 330° Ending - Water 180° 3 7


Generated with v11.2.9