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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:42:00 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d4250888f5d74584acf6974964fc8292

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 514
Difficulty: Very Difficult
Map Difficulty Score: 709.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number T Water Blockade 4 U Rubble Blockade 6 I Jungle Blockade 1 W Jungle Blockade 5 M Sand Blockade 2 E Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
13 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 514 270 104
39%
44
16%
28
10%
8
3%
40
15%
5
2%
17
6%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (207, 162) 240° (4x) on top -
3 Hex Map - T (317, 545) 120° (2x) 0°, 120° 75.0
4 Blockade - Rubble Blockade 6 (223, 563) 180° (3x) on top -
5 Hex Map - U (91, 1088) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 1 (-35, 748) 60° (1x) on top -
7 Hex Map - I (-410, 855) 0° (0x) 300° 79.0
8 Blockade - Jungle Blockade 5 (-349, 1014) 120° (2x) on top -
9 Hex Map - W (-728, 1401) 300° (5x) 73.0
10 Blockade - Sand Blockade 2 (-640, 1419) 180° (3x) on top -
11 Hex Map - M (-772, 1944) 300° (5x) 91.0
12 Hex Map - E (-634, 2487) 120° (2x) 330° 70.0
13 Ending - Water (-819, 2809) 330° (6x) - -
14 Tavern - Rubble (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 1 3
2 T → U Hex Map - T Hex Map - U 180° 3 5
3 U → I Hex Map - U 240° Hex Map - I 60° 5 7
4 I → L Hex Map - I 180° Hex Map - L 1 3
5 I → W Hex Map - I 300° Hex Map - W 120° 1 2
6 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 6 7
7 W → M Hex Map - W Hex Map - M 180° 4 7
8 M → E Hex Map - M Hex Map - E 180° 1 5
9 E → Water Hex Map - E 330° Ending - Water 180° 2 4


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