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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/27/2026 2:38:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d4385171ce574c669e9792f212b53331

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 340
Difficulty: Difficult
Map Difficulty Score: 193.6

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number M Jungle Blockade 1 L Water Blockade 4 E Jungle Blockade 5 D Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - E 120° (2x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 340 192 110
57%
27
14%
17
9%
5
3%
15
8%
6
3%
12
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - M (502, -234) 300° (5x) 120° 91.0
4 Blockade - Water Blockade 4 (889, -571) 300° (5x) on top -
5 Hex Map - L (1004, -468) 60° (1x) 120° 69.0
6 Blockade - Jungle Blockade 5 (1253, -1039) 300° (5x) on top -
7 Hex Map - E (1368, -936) 120° (2x) 120° 70.0
8 Blockade - Rubble Blockade 3 (1617, -1507) 300° (5x) on top -
9 Hex Map - D (1732, -1404) 300° (5x) 90° 68.0
10 Ending - Jungle (2102, -1404) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 120° 16 Space Strip - R 300° 4 5
2 B → M Starting - B 120° Hex Map - M 300° 7 8
3 M → L Hex Map - M 120° Hex Map - L 300° 7 11
4 L → E Hex Map - L 120° Hex Map - E 300° 3 6
5 E → D Hex Map - E 120° Hex Map - D 300° 2 5
6 D → Jungle Hex Map - D 90° Ending - Jungle 300° 3 7


Generated with v11.1.4