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Setup for 4-Player a Game of Quest for El Dorado

Generated on 11/1/2026 1:53:51 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d4c2d1a1dc7945e0ad303c07fbe6f644

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 392
Difficulty: Very Difficult
Map Difficulty Score: 689.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number J Rubble Blockade 3 E Sand Blockade 2 K Rubble Blockade 6 D Jungle Blockade 5 H Jungle Blockade 1 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 392 246 115
47%
53
22%
9
4%
5
2%
38
15%
5
2%
21
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - J (363, 467) 120° (2x) 0° 58.0
4 Blockade - Sand Blockade 2 (815, 485) 180° (3x) on top -
5 Hex Map - E (683, 1010) 180° (3x) 0° 70.0
6 Blockade - Rubble Blockade 6 (680, 1028) 180° (3x) on top -
7 Hex Map - K (548, 1553) 180° (3x) 60° 62.0
8 Blockade - Jungle Blockade 5 (755, 1715) 240° (4x) on top -
9 Hex Map - D (865, 2098) 240° (4x) 120° 68.0
10 Blockade - Jungle Blockade 1 (1068, 1449) 300° (5x) on top -
11 Hex Map - H (1183, 1552) 60° (1x) 60° 59.0
12 16 Space Strip - P (1387, 1979) 240° (4x) 90° 26.0
13 Ending - Water (1649, 1865) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 1 2
2 A → J Starting - A 60° Hex Map - J 240° 3 4
3 J → E Hex Map - J 0° Hex Map - E 180° 1 2
4 E → K Hex Map - E 0° Hex Map - K 180° 5 8
5 K → D Hex Map - K 60° Hex Map - D 240° 1 3
6 D → H Hex Map - D 120° Hex Map - H 300° 1 5
7 H → P Hex Map - H 60° 16 Space Strip - P 240° 3 8
8 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 7


Generated with v11.2.9