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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/27/2025 4:29:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d5147b25515e4ca8b98907457ca9f2ed

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 323
Difficulty: Easy
Map Difficulty Score: 117.4

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player Number H Water Blockade 4 D Jungle Blockade 1 L Jungle Blockade 5 I Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 323 192 105
55%
34
18%
11
6%
5
3%
30
16%
5
3%
2
1%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (299, 6) 240° (4x) on top -
3 Hex Map - H (409, 389) 120° (2x) 60° 59.0
4 Blockade - Jungle Blockade 1 (708, 395) 240° (4x) on top -
5 Hex Map - D (818, 778) 240° (4x) 300° 68.0
6 Blockade - Jungle Blockade 5 (787, 781) 120° (2x) on top -
7 Hex Map - L (408, 1168) 60° (1x) 300° 69.0
8 Blockade - Rubble Blockade 6 (239, 937) 120° (2x) on top -
9 Hex Map - I (-140, 1324) 240° (4x) 270° 79.0
10 Ending - Jungle (-510, 1324) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 5 8
2 H → D Hex Map - H 60° Hex Map - D 240° 4 9
3 D → L Hex Map - D 300° Hex Map - L 120° 4 8
4 L → I Hex Map - L 300° Hex Map - I 120° 5 11
5 I → Jungle Hex Map - I 270° Ending - Jungle 120° 3 6


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