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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/31/2026 1:46:51 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d51e10dbb6cf4167bb3f54c865d1539f

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 472
Difficulty: Very Difficult
Map Difficulty Score: 631.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Blue Player Number P N H Rubble Blockade 3 L Rubble Blockade 6 Q F D Jungle Blockade 5 J Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 472 298 129
43%
72
24%
10
3%
6
2%
50
17%
7
2%
24
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - P (292, 508) 120° (2x) 120° 26.0
3 Hex Map - N (584, 231) 60° (1x) 180° 49.0
4 Blockade - Rubble Blockade 3 (669, -287) 0° (0x) on top -
5 Hex Map - H (537, -312) 300° (5x) 120° 59.0
6 Blockade - Rubble Blockade 6 (1062, -415) 300° (5x) on top -
7 Hex Map - L (1177, -312) 0° (0x) 120° 69.0
8 16 Space Strip - Q (1675, -468) 0° (0x) 60° 26.0
9 Hex Map - F (2084, -158) 240° (4x) 120° 69.0
10 Blockade - Jungle Blockade 5 (2425, -573) 300° (5x) on top -
11 Hex Map - D (2540, -470) 0° (0x) 60° 68.0
12 Blockade - Water Blockade 4 (3069, -854) 240° (4x) on top -
13 Hex Map - J (3179, -471) 60° (1x) 90° 58.0
14 Ending - Water (3549, -471) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 60° 16 Space Strip - P 240° 1 2
2 P → N 16 Space Strip - P 120° Hex Map - N 300° 7 12
3 N → H Hex Map - N 180° Hex Map - H 7 11
4 H → L Hex Map - H 120° Hex Map - L 300° 1 4
5 L → Q Hex Map - L 120° 16 Space Strip - Q 300° 4 7
6 Q → F 16 Space Strip - Q 60° Hex Map - F 240° 2 6
7 F → D Hex Map - F 120° Hex Map - D 300° 7 10
8 D → J Hex Map - D 60° Hex Map - J 240° 1 3
9 J → Water Hex Map - J 90° Ending - Water 300° 3 7


Generated with v11.2.9