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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/6/2026 1:17:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d538fee236904977809c3a5bfe8ef1b9

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 454
Difficulty: Very Difficult
Map Difficulty Score: 239.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number V Water Blockade 4 X Jungle Blockade 1 N Jungle Blockade 5 L Rubble Blockade 6 S Rubble Blockade 3 P G Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 300° (5x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 454 286 124
43%
69
24%
8
3%
6
2%
46
16%
8
3%
6
2%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (345, -72) 240° (4x) on top -
3 Hex Map - V (455, 311) 300° (5x) 120°, 300° 73.0
4 Blockade - Jungle Blockade 1 (750, -182) 300° (5x) on top -
5 Hex Map - X (865, -79) 120° (2x) 60° 69.0
6 Blockade - Jungle Blockade 5 (1118, 5) 240° (4x) on top -
7 Hex Map - N (1228, 388) 0° (0x) 49.0
8 Blockade - Rubble Blockade 6 (1225, 406) 180° (3x) on top -
9 Hex Map - L (1093, 931) 60° (1x) 300° 69.0
10 Blockade - Rubble Blockade 3 (878, 622) 120° (2x) on top -
11 Hex Map - S (499, 1009) 180° (3x) 300° 55.0
12 16 Space Strip - P (156, 1436) 60° (1x) 26.0
13 Hex Map - G (48, 1939) 240° (4x) 30° 69.0
14 Ending - Water (233, 2261) 30° (1x) - -
15 Tavern - Sand (155, 489) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 60° Hex Map - V 240° 5 7
2 V → X Hex Map - V 120° Hex Map - X 300° 7 16
3 X → N Hex Map - X 60° Hex Map - N 240° 5 8
4 N → L Hex Map - N Hex Map - L 180° 5 7
5 L → S Hex Map - L 300° Hex Map - S 120° 3 6
6 V → Sand Hex Map - V 300° Tavern - Sand 120° 4 7
7 S → P Hex Map - S 300° 16 Space Strip - P 120° 3 6
8 P → G 16 Space Strip - P Hex Map - G 180° 3 6
9 G → Water Hex Map - G 30° Ending - Water 240° 3 6


Generated with v11.2.6