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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/25/2026 2:52:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d559a98bcc884af1a75dff6ddc5ade48

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 410
Difficulty: Very Difficult
Map Difficulty Score: 542.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number N Rubble Blockade 3 I Sand Blockade 2 O D E Jungle Blockade 1 H Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 410 245 114
47%
45
18%
16
7%
5
2%
47
19%
3
1%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (203, -649) 300° (5x) on top -
3 Hex Map - N (318, -546) 300° (5x) 120° 49.0
4 Blockade - Sand Blockade 2 (659, -961) 300° (5x) on top -
5 Hex Map - I (774, -858) 240° (4x) 79.0
6 16 Space Strip - O (793, -350) 120° (2x) 38.0
7 Hex Map - D (1091, 158) 120° (2x) 68.0
8 Blockade - Jungle Blockade 1 (1088, 176) 180° (3x) on top -
9 Hex Map - E (956, 701) 300° (5x) 70.0
10 Blockade - Rubble Blockade 6 (1317, 719) 180° (3x) on top -
11 Hex Map - H (1185, 1244) 120° (2x) 30° 59.0
12 Ending - Jungle (1370, 1566) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 1 2
2 N → I Hex Map - N 120° Hex Map - I 300° 5 6
3 I → O Hex Map - I 16 Space Strip - O 180° 3 5
4 O → K 16 Space Strip - O 300° Hex Map - K 120° 3 5
5 O → Q 16 Space Strip - O 300° 16 Space Strip - Q 120° 1 2
6 O → D 16 Space Strip - O Hex Map - D 180° 1 3
7 D → E Hex Map - D Hex Map - E 180° 3 4
8 E → H Hex Map - E Hex Map - H 180° 3 5
9 H → Jungle Hex Map - H 30° Ending - Jungle 240° 3 9


Generated with v11.1.11