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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/4/2026 4:35:54 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d5a18d41fea4476d80eb6be2701866a6

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 453
Difficulty: Difficult
Map Difficulty Score: 190.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Blue Player 3 - Red Player Number L Jungle Blockade 1 D Jungle Blockade 5 E Rubble Blockade 6 J Rubble Blockade 3 G Water Blockade 4 O Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 120° (2x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 240° (4x) 71 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 60° (1x) 59 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 0° (0x) 70 37 17 0 3 1 13 1 2 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 453 262 124
47%
36
14%
17
6%
6
2%
44
17%
7
3%
28
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - L (456, -312) 120° (2x) 120° 70.0
4 Blockade - Jungle Blockade 5 (843, -649) 300° (5x) on top -
5 Hex Map - D (958, -546) 120° (2x) 60° 69.0
6 Blockade - Rubble Blockade 6 (1303, -618) 240° (4x) on top -
7 Hex Map - E (1413, -235) 240° (4x) 60° 71.0
8 Blockade - Rubble Blockade 3 (1804, -385) 240° (4x) on top -
9 Hex Map - J (1914, -2) 60° (1x) 59.0
10 Blockade - Water Blockade 4 (2002, 16) 180° (3x) on top -
11 Hex Map - G (1870, 541) 0° (0x) 60° 70.0
12 16 Space Strip - O (2120, 890) 240° (4x) 120° 38.0
13 16 Space Strip - Q (2482, 812) 120° (2x) 150° 26.0
14 Ending - Jungle (2515, 532) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 6 9
2 L → D Hex Map - L 120° Hex Map - D 300° 7 11
3 D → E Hex Map - D 60° Hex Map - E 240° 7 10
4 E → J Hex Map - E 60° Hex Map - J 240° 5 6
5 J → G Hex Map - J Hex Map - G 180° 7 8
6 G → O Hex Map - G 60° 16 Space Strip - O 240° 5 7
7 O → Q 16 Space Strip - O 120° 16 Space Strip - Q 300° 3 5
8 Q → Jungle 16 Space Strip - Q 150° Ending - Jungle 3 9


Generated with v11.2.9