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Setup for 3 Player a Game of Quest for El Dorado

Generated on 4/27/2025 9:44:58 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d5c236d499b84c43a0fab0727fae2da0

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 477
Difficulty: Difficult
Map Difficulty Score: 174.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number C Jungle Blockade 5 S Rubble Blockade 6 W Rubble Blockade 3 I Jungle Blockade 1 G Sand Blockade 2 U Water Blockade 4 R Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 477 287 108
38%
47
16%
19
7%
7
2%
67
23%
5
2%
15
5%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (345, -72) 240° (4x) on top -
3 Hex Map - C (455, 311) 240° (4x) 0°, 120° 41.0
4 Blockade - Rubble Blockade 6 (543, 329) 180° (3x) on top -
5 Hex Map - S (411, 854) 0° (0x) 300° 55.0
6 Blockade - Rubble Blockade 3 (288, 701) 120° (2x) on top -
7 Hex Map - W (-91, 1088) 300° (5x) 300° 73.0
8 Blockade - Jungle Blockade 1 (-168, 1013) 120° (2x) on top -
9 Hex Map - I (-547, 1400) 120° (2x) 79.0
10 Blockade - Sand Blockade 2 (-459, 1418) 180° (3x) on top -
11 Hex Map - G (-591, 1943) 0° (0x) 300° 69.0
12 Blockade - Water Blockade 4 (-668, 1868) 120° (2x) on top -
13 Hex Map - U (-1047, 2255) 120° (2x) 300° 77.0
14 16 Space Strip - R (-1435, 2373) 300° (5x) 330° 33.0
15 Ending - Jungle (-1468, 2653) 330° (6x) - -
16 Tavern - Sand (755, 133) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 7 8
2 C → S Hex Map - C Hex Map - S 180° 7 9
3 S → W Hex Map - S 300° Hex Map - W 120° 5 6
4 W → I Hex Map - W 300° Hex Map - I 120° 6 8
5 I → G Hex Map - I Hex Map - G 180° 7 11
6 G → U Hex Map - G 300° Hex Map - U 120° 6 7
7 U → R Hex Map - U 300° 16 Space Strip - R 120° 5 9
8 C → Sand Hex Map - C 120° Tavern - Sand 300° 6 7
9 R → Jungle 16 Space Strip - R 330° Ending - Jungle 180° 3 6


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