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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/23/2026 12:36:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d5dc83e9161b446baec9c2a44381e99a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 376
Difficulty: Easy
Map Difficulty Score: 124.7

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number F N I D L Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
3 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
7 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 376 225 118
52%
43
19%
14
6%
5
2%
29
13%
7
3%
9
4%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - F (502, -234) 300° (5x) 60° 69.0
3 Hex Map - N (957, 77) 240° (4x) 120° 49.0
4 Hex Map - I (1459, -157) 300° (5x) 180° 79.0
5 Hex Map - D (1412, -700) 300° (5x) 240° 68.0
6 Hex Map - L (911, -933) 300° (5x) 270° 69.0
7 Ending - Water (541, -933) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 3 5
2 F → N Hex Map - F 60° Hex Map - N 240° 7 10
3 N → I Hex Map - N 120° Hex Map - I 300° 7 8
4 I → D Hex Map - I 180° Hex Map - D 5 13
5 D → L Hex Map - D 240° Hex Map - L 60° 5 8
6 L → Water Hex Map - L 270° Ending - Water 120° 3 7


Generated with v11.2.9