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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 9:10:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d5fbf694e3734df7a477e0007f61b57a

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 497
Difficulty: Very Difficult
Map Difficulty Score: 595.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number H Water Blockade 4 M Rubble Blockade 6 C Sand Blockade 2 E Rubble Blockade 3 L Jungle Blockade 1 J Jungle Blockade 5 O Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
16 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 497 300 122
41%
55
18%
18
6%
7
2%
53
18%
7
2%
38
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - H (547, 155) 300° (5x) 59.0
4 Blockade - Rubble Blockade 6 (908, 173) 180° (3x) on top -
5 Hex Map - M (776, 698) 180° (3x) 91.0
6 Blockade - Sand Blockade 2 (1228, 716) 180° (3x) on top -
7 Hex Map - C (1096, 1241) 120° (2x) 41.0
8 Blockade - Rubble Blockade 3 (1002, 1259) 180° (3x) on top -
9 Hex Map - E (870, 1784) 60° (1x) 70.0
10 Blockade - Jungle Blockade 1 (685, 1802) 180° (3x) on top -
11 Hex Map - L (553, 2327) 300° (5x) 300° 69.0
12 Blockade - Jungle Blockade 5 (292, 1940) 120° (2x) on top -
13 Hex Map - J (-87, 2327) 300° (5x) 240° 58.0
14 16 Space Strip - O (-682, 2327) 180° (3x) 180° 38.0
15 16 Space Strip - Q (-570, 1975) 300° (5x) 210° 26.0
16 Ending - Water (-730, 1689) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 60° Hex Map - H 240° 5 7
2 H → M Hex Map - H Hex Map - M 180° 3 5
3 M → C Hex Map - M Hex Map - C 180° 1 2
4 C → E Hex Map - C Hex Map - E 180° 3 4
5 E → L Hex Map - E Hex Map - L 180° 1 3
6 L → J Hex Map - L 300° Hex Map - J 120° 1 3
7 J → O Hex Map - J 240° 16 Space Strip - O 60° 1 2
8 O → Q 16 Space Strip - O 180° 16 Space Strip - Q 3 8
9 Q → Water 16 Space Strip - Q 210° Ending - Water 60° 3 7


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