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Setup for 2 Player a Game of Quest for El Dorado

Generated on 5/20/2024 2:12:13 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d61aa10b87884267b295259c564a0c18

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 417
Difficulty: Difficult
Map Difficulty Score: 225.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave  Cave  Cave  Cave  Cave  
B Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number O F I Jungle Blockade 1 K Rubble Blockade 6 H Rubble Blockade 3 D Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 417 245 127
52%
43
18%
14
6%
5
2%
35
14%
6
2%
15
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - O (498, -156) 180° (3x) 120° 38.0
3 Hex Map - F (1045, -234) 240° (4x) 180° 69.0
4 Blockade - Jungle Blockade 1 (1221, -752) 0° (0x) on top -
5 Hex Map - I (1089, -777) 300° (5x) 180° 79.0
6 Blockade - Rubble Blockade 6 (992, -1295) 0° (0x) on top -
7 Hex Map - K (860, -1320) 180° (3x) 120° 62.0
8 Blockade - Rubble Blockade 3 (1155, -1813) 300° (5x) on top -
9 Hex Map - H (1270, -1710) 120° (2x) 60° 59.0
10 Blockade - Water Blockade 4 (1707, -1938) 240° (4x) on top -
11 Hex Map - D (1817, -1555) 120° (2x) 90° 68.0
12 Ending - Jungle (2187, -1555) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 120° 16 Space Strip - O 300° 4 5
2 O → F 16 Space Strip - O 120° Hex Map - F 300° 3 5
3 F → I Hex Map - F 180° Hex Map - I 6 8
4 I → R Hex Map - I 180° 16 Space Strip - R 1 2
5 I → K Hex Map - I 180° Hex Map - K 3 6
6 K → H Hex Map - K 120° Hex Map - H 300° 5 8
7 H → D Hex Map - H 60° Hex Map - D 240° 5 8
8 D → Jungle Hex Map - D 90° Ending - Jungle 300° 3 7


Generated with v6.1.15