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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/20/2026 5:29:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d62be7692288437f891a7d72b79ec960

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 440
Difficulty: Difficult
Map Difficulty Score: 170.6

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number R M J Water Blockade 4 P H K Sand Blockade 2 E Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 440 260 119
46%
48
18%
16
6%
5
2%
42
16%
7
3%
23
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (296, 271) 240° (4x) 60° 33.0
3 Hex Map - M (645, 462) 240° (4x) 60° 91.0
4 Blockade - Water Blockade 4 (1036, 312) 240° (4x) on top -
5 Hex Map - J (1146, 695) 60° (1x) 58.0
6 16 Space Strip - P (1238, 1085) 0° (0x) 26.0
7 Hex Map - H (1328, 1473) 180° (3x) 59.0
8 Blockade - Sand Blockade 2 (1416, 1491) 180° (3x) on top -
9 Hex Map - K (1284, 2016) 180° (3x) 62.0
10 Blockade - Rubble Blockade 6 (1372, 2034) 180° (3x) on top -
11 Hex Map - E (1240, 2559) 180° (3x) 30° 70.0
12 Ending - Water (1425, 2881) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 5 7
2 R → M 16 Space Strip - R 60° Hex Map - M 240° 6 8
3 M → J Hex Map - M 60° Hex Map - J 240° 7 9
4 J → P Hex Map - J 16 Space Strip - P 180° 7 12
5 P → H 16 Space Strip - P Hex Map - H 180° 7 15
6 H → K Hex Map - H Hex Map - K 180° 7 13
7 K → E Hex Map - K Hex Map - E 180° 7 10
8 E → Water Hex Map - E 30° Ending - Water 240° 2 4


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