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Setup for 4 Player a Game of Quest for El Dorado

Generated on 12/26/2025 3:17:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d63636798bae4095980a78dc8f4668f5

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 422
Difficulty: Very Difficult
Map Difficulty Score: 257.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number L Rubble Blockade 3 F Sand Blockade 2 P J D Rubble Blockade 6 H Jungle Blockade 1 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 422 261 111
43%
62
24%
10
4%
6
2%
41
16%
7
3%
24
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (295, -493) 300° (5x) on top -
3 Hex Map - L (410, -390) 120° (2x) 120° 69.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - F (958, -546) 240° (4x) 180° 69.0
6 16 Space Strip - P (890, -1055) 240° (4x) 180° 26.0
7 Hex Map - J (829, -1566) 0° (0x) 180° 58.0
8 Blockade - Rubble Blockade 6 (1096, -2084) 0° (0x) on top -
9 Hex Map - D (964, -2109) 180° (3x) 180° 68.0
10 Blockade - Jungle Blockade 1 (1231, -2627) 0° (0x) on top -
11 Hex Map - H (1099, -2652) 0° (0x) 120° 59.0
12 16 Space Strip - Q (1437, -2846) 120° (2x) 90° 26.0
13 Ending - Water (1697, -2726) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 8
2 L → F Hex Map - L 120° Hex Map - F 300° 5 6
3 F → P Hex Map - F 180° 16 Space Strip - P 3 5
4 P → J 16 Space Strip - P 180° Hex Map - J 3 6
5 J → D Hex Map - J 180° Hex Map - D 5 8
6 D → H Hex Map - D 180° Hex Map - H 4 8
7 H → Q Hex Map - H 120° 16 Space Strip - Q 300° 8 15
8 Q → Water 16 Space Strip - Q 90° Ending - Water 300° 3 6


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