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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 12:36:49 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d716d4e94957401c9db7aee54198dae3

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 509
Difficulty: Difficult
Map Difficulty Score: 193.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number M Rubble Blockade 6 I Sand Blockade 2 G Water Blockade 4 E Rubble Blockade 3 D Jungle Blockade 5 Q K Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 509 283 154
54%
37
13%
23
8%
6
2%
37
13%
7
2%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - M (501, 233) 240° (4x) 60° 91.0
4 Blockade - Sand Blockade 2 (754, 317) 240° (4x) on top -
5 Hex Map - I (864, 700) 180° (3x) 300° 79.0
6 Blockade - Water Blockade 4 (833, 703) 120° (2x) on top -
7 Hex Map - G (454, 1090) 240° (4x) 240° 69.0
8 Blockade - Rubble Blockade 3 (282, 828) 60° (1x) on top -
9 Hex Map - E (-93, 935) 180° (3x) 300° 70.0
10 Blockade - Jungle Blockade 5 (-216, 782) 120° (2x) on top -
11 Hex Map - D (-595, 1169) 180° (3x) 68.0
12 16 Space Strip - Q (-437, 1674) 240° (4x) 26.0
13 Hex Map - K (-272, 2177) 0° (0x) 30° 62.0
14 Ending - Water (-87, 2499) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 60° Hex Map - M 240° 7 8
2 M → I Hex Map - M 60° Hex Map - I 240° 6 7
3 I → G Hex Map - I 300° Hex Map - G 120° 5 6
4 G → E Hex Map - G 240° Hex Map - E 60° 6 7
5 E → D Hex Map - E 300° Hex Map - D 120° 7 10
6 D → Q Hex Map - D 16 Space Strip - Q 180° 3 5
7 Q → K 16 Space Strip - Q Hex Map - K 180° 3 7
8 K → Water Hex Map - K 30° Ending - Water 240° 3 8


Generated with v11.2.9