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Setup for 4 Player a Game of Quest for El Dorado

Generated on 10/22/2025 7:56:33 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d724b6ccbd9b4ee5a3a9a798155cf6ae

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 398
Difficulty: Easy
Map Difficulty Score: 117.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number K Jungle Blockade 1 G Water Blockade 4 F Jungle Blockade 5 M Rubble Blockade 6 J Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 398 230 114
50%
29
13%
16
7%
5
2%
34
15%
8
3%
24
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 300° (5x) 120° 62.0
4 Blockade - Water Blockade 4 (889, -571) 300° (5x) on top -
5 Hex Map - G (1004, -468) 60° (1x) 69.0
6 Blockade - Jungle Blockade 5 (1183, -450) 180° (3x) on top -
7 Hex Map - F (1051, 75) 120° (2x) 300° 69.0
8 Blockade - Rubble Blockade 6 (974, 0) 120° (2x) on top -
9 Hex Map - M (595, 387) 300° (5x) 300° 91.0
10 Blockade - Rubble Blockade 3 (518, 312) 120° (2x) on top -
11 Hex Map - J (139, 699) 300° (5x) 330° 58.0
12 Ending - Water (-46, 1021) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 10
2 K → G Hex Map - K 120° Hex Map - G 300° 6 9
3 G → F Hex Map - G Hex Map - F 180° 6 7
4 F → M Hex Map - F 300° Hex Map - M 120° 7 10
5 M → J Hex Map - M 300° Hex Map - J 120° 7 9
6 J → Water Hex Map - J 330° Ending - Water 180° 3 7


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