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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/19/2026 2:03:19 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d77248d573a44b95b0b888a34e41b4ae

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 436
Difficulty: Very Difficult
Map Difficulty Score: 432.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number T Rubble Blockade 3 O E X Jungle Blockade 5 V Water Blockade 4 G Jungle Blockade 1 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
5 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 436 248 94
38%
46
19%
16
6%
7
3%
40
16%
6
2%
15
6%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (525, -103) 300° (5x) on top -
3 Hex Map - T (640, 0) 180° (3x) 60°, 180° 75.0
4 16 Space Strip - O (1000, 395) 0° (0x) 60° 38.0
5 Hex Map - E (1547, 471) 180° (3x) 120° 70.0
6 Blockade - Jungle Blockade 5 (2026, 290) 300° (5x) on top -
7 Hex Map - X (2141, 393) 0° (0x) 60° 69.0
8 Blockade - Water Blockade 4 (2348, 555) 240° (4x) on top -
9 Hex Map - V (2458, 938) 120° (2x) 73.0
10 Blockade - Jungle Blockade 1 (2273, 956) 180° (3x) on top -
11 Hex Map - G (2141, 1481) 180° (3x) 30° 69.0
12 Ending - Jungle (2326, 1803) 30° (1x) - -
13 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 1 3
2 T → O Hex Map - T 60° 16 Space Strip - O 240° 1 2
3 O → E 16 Space Strip - O 60° Hex Map - E 240° 3 5
4 E → X Hex Map - E 120° Hex Map - X 300° 3 6
5 X → V Hex Map - X 60° Hex Map - V 240° 1 2
6 V → G Hex Map - V Hex Map - G 180° 1 2
7 T → Sand Hex Map - T 180° Tavern - Sand 6 7
8 G → Jungle Hex Map - G 30° Ending - Jungle 240° 3 6


Generated with v11.2.9