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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 5:37:54 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d799e6cebd6c43d19e88938377ebb4a6

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 515
Difficulty: Very Difficult
Map Difficulty Score: 226.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number O K I Water Blockade 4 C Rubble Blockade 3 M Jungle Blockade 1 H Rubble Blockade 6 R E Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 0° (0x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 515 298 138
46%
47
16%
23
8%
6
2%
50
17%
7
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - O (476, 196) 120° (2x) 60° 38.0
3 Hex Map - K (866, 543) 180° (3x) 60° 62.0
4 Blockade - Water Blockade 4 (1303, 315) 240° (4x) on top -
5 Hex Map - I (1413, 698) 240° (4x) 60° 79.0
6 Blockade - Rubble Blockade 3 (1758, 626) 240° (4x) on top -
7 Hex Map - C (1868, 1009) 240° (4x) 41.0
8 Blockade - Jungle Blockade 1 (2138, 1027) 180° (3x) on top -
9 Hex Map - M (2006, 1552) 0° (0x) 91.0
10 Blockade - Rubble Blockade 6 (2094, 1570) 180° (3x) on top -
11 Hex Map - H (1962, 2095) 240° (4x) 59.0
12 16 Space Strip - R (1690, 2485) 180° (3x) 33.0
13 Hex Map - E (1780, 2873) 300° (5x) 330° 70.0
14 Ending - Water (1595, 3195) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 60° 16 Space Strip - O 240° 3 4
2 O → K 16 Space Strip - O 60° Hex Map - K 240° 4 8
3 K → I Hex Map - K 60° Hex Map - I 240° 5 9
4 I → C Hex Map - I 60° Hex Map - C 240° 7 10
5 C → M Hex Map - C Hex Map - M 180° 5 6
6 M → H Hex Map - M Hex Map - H 180° 7 11
7 H → R Hex Map - H 16 Space Strip - R 180° 3 5
8 R → E 16 Space Strip - R Hex Map - E 180° 4 6
9 E → Water Hex Map - E 330° Ending - Water 180° 3 6


Generated with v11.2.9