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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:21:38 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d8d6ba5623e24070bb5ad4594476bcfe

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 499
Difficulty: Difficult
Map Difficulty Score: 179.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Jungle Blockade 1 U Rubble Blockade 3 J Rubble Blockade 6 T Sand Blockade 2 E Water Blockade 4 D Jungle Blockade 5 R Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 499 287 104
36%
52
18%
21
7%
8
3%
50
17%
5
2%
23
8%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - W (456, -312) 120° (2x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (541, -830) 0° (0x) on top -
5 Hex Map - U (409, -855) 180° (3x) 240° 77.0
6 Blockade - Rubble Blockade 6 (283, -1195) 60° (1x) on top -
7 Hex Map - J (-92, -1088) 60° (1x) 240° 58.0
8 Blockade - Sand Blockade 2 (-172, -1506) 60° (1x) on top -
9 Hex Map - T (-547, -1399) 240° (4x) 240° 75.0
10 Blockade - Water Blockade 4 (-673, -1739) 60° (1x) on top -
11 Hex Map - E (-1048, -1632) 60° (1x) 180° 70.0
12 Blockade - Jungle Blockade 5 (-872, -2150) 0° (0x) on top -
13 Hex Map - D (-1004, -2175) 0° (0x) 120° 68.0
14 16 Space Strip - R (-574, -2213) 300° (5x) 150° 33.0
15 Ending - Jungle (-541, -2493) 150° (3x) - -
16 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 120° Hex Map - W 300° 6 7
2 W → U Hex Map - W 180° Hex Map - U 7 12
3 U → J Hex Map - U 240° Hex Map - J 60° 5 8
4 J → T Hex Map - J 240° Hex Map - T 60° 7 9
5 T → E Hex Map - T 240° Hex Map - E 60° 7 8
6 E → D Hex Map - E 180° Hex Map - D 5 10
7 D → R Hex Map - D 120° 16 Space Strip - R 300° 4 6
8 W → Rubble Hex Map - W 60° Tavern - Rubble 240° 5 7
9 R → Jungle 16 Space Strip - R 150° Ending - Jungle 3 6


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