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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 4:30:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d903707caba5415da20589379172cc4d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 318
Difficulty: Easy
Map Difficulty Score: 73.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number X Rubble Blockade 6 U Rubble Blockade 3 S Jungle Blockade 1 G Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 318 195 83
43%
27
14%
8
4%
5
3%
41
21%
4
2%
7
4%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - X (502, -234) 300° (5x) 120°, 0° 69.0
4 Blockade - Rubble Blockade 3 (889, -571) 300° (5x) on top -
5 Hex Map - U (1004, -468) 300° (5x) 60° 77.0
6 Blockade - Jungle Blockade 1 (1395, -618) 240° (4x) on top -
7 Hex Map - S (1505, -235) 240° (4x) 120° 55.0
8 Blockade - Jungle Blockade 5 (1892, -572) 300° (5x) on top -
9 Hex Map - G (2007, -469) 120° (2x) 150° 69.0
10 Ending - Jungle (2192, -791) 150° (3x) - -
11 Tavern - Rubble (502, 116) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 120° Hex Map - X 300° 7 11
2 X → U Hex Map - X 120° Hex Map - U 300° 7 13
3 U → S Hex Map - U 60° Hex Map - S 240° 6 9
4 S → G Hex Map - S 120° Hex Map - G 300° 7 9
5 X → Rubble Hex Map - X Tavern - Rubble 180° 6 9
6 G → Jungle Hex Map - G 150° Ending - Jungle 3 6


Generated with v11.2.9