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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/12/2026 12:35:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d94008832868426c9fc74c3eeae23cae

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
White 3
Red 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 452
Difficulty: Very Difficult
Map Difficulty Score: 679.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - White Player 4 - Red Player Number M Sand Blockade 2 F Jungle Blockade 5 J Jungle Blockade 1 O Q H D Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
11 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
13 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 452 261 106
41%
54
21%
18
7%
6
2%
44
17%
5
2%
28
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (525, -103) 300° (5x) on top -
3 Hex Map - M (640, 0) 300° (5x) 120° 91.0
4 Blockade - Jungle Blockade 5 (981, -415) 300° (5x) on top -
5 Hex Map - F (1096, -312) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 1 (999, -830) 0° (0x) on top -
7 Hex Map - J (867, -855) 120° (2x) 180° 58.0
8 16 Space Strip - O (708, -1364) 60° (1x) 120° 38.0
9 16 Space Strip - Q (1030, -1755) 60° (1x) 120° 26.0
10 Hex Map - H (1333, -2266) 180° (3x) 60° 59.0
11 Blockade - Rubble Blockade 6 (1816, -2572) 240° (4x) on top -
12 Hex Map - D (1926, -2189) 60° (1x) 30° 68.0
13 Ending - Water (2111, -1867) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 1 2
2 M → F Hex Map - M 120° Hex Map - F 300° 7 8
3 F → J Hex Map - F 180° Hex Map - J 3 5
4 J → O Hex Map - J 180° 16 Space Strip - O 1 3
5 O → Q 16 Space Strip - O 120° 16 Space Strip - Q 300° 3 6
6 Q → H 16 Space Strip - Q 120° Hex Map - H 300° 1 4
7 H → D Hex Map - H 60° Hex Map - D 240° 3 7
8 D → Water Hex Map - D 30° Ending - Water 240° 3 7


Generated with v9.2.4