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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/4/2026 3:34:12 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d9af26e9d6004e328f443fbffce4bf82

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 510
Difficulty: Very Difficult
Map Difficulty Score: 455.6

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Blue Player 3 - Yellow Player Number F Sand Blockade 2 M Rubble Blockade 3 O L D Jungle Blockade 1 J Rubble Blockade 6 G Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 510 283 131
46%
41
14%
24
8%
7
2%
43
15%
9
3%
28
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (529, -384) 240° (4x) on top -
3 Hex Map - F (639, -1) 60° (1x) 69.0
4 Blockade - Rubble Blockade 3 (636, 17) 180° (3x) on top -
5 Hex Map - M (504, 542) 180° (3x) 91.0
6 16 Space Strip - O (687, 932) 180° (3x) 38.0
7 Hex Map - L (504, 1320) 300° (5x) 69.0
8 Blockade - Jungle Blockade 1 (410, 1338) 180° (3x) on top -
9 Hex Map - D (278, 1863) 180° (3x) 68.0
10 Blockade - Rubble Blockade 6 (639, 1881) 180° (3x) on top -
11 Hex Map - J (507, 2406) 180° (3x) 58.0
12 Blockade - Water Blockade 4 (959, 2424) 180° (3x) on top -
13 Hex Map - G (827, 2949) 240° (4x) 330° 69.0
14 Ending - Jungle (642, 3271) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 1 2
2 F → M Hex Map - F Hex Map - M 180° 5 7
3 M → O Hex Map - M 16 Space Strip - O 180° 5 8
4 O → R 16 Space Strip - O 300° 16 Space Strip - R 120° 3 4
5 O → L 16 Space Strip - O Hex Map - L 180° 5 9
6 L → D Hex Map - L Hex Map - D 180° 3 7
7 D → J Hex Map - D Hex Map - J 180° 3 4
8 J → G Hex Map - J Hex Map - G 180° 1 2
9 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


Generated with v11.1.5