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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/9/2026 8:45:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d9c197a3fe7c45c6948c24d8da4bcc5c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 446.7

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number S U C X L F J Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
3 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
9 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
10 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 480 302 111
37%
62
21%
11
4%
8
3%
52
17%
9
3%
29
10%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - S (640, 0) 0° (0x) 180°, 60° 55.0
3 Hex Map - U (957, -543) 300° (5x) 60° 77.0
4 Hex Map - C (1550, -466) 300° (5x) 60° 41.0
5 Hex Map - X (1913, 1) 240° (4x) 0° 69.0
6 Hex Map - L (2142, 544) 300° (5x) 300° 69.0
7 Hex Map - F (1778, 1012) 60° (1x) 240° 69.0
8 Hex Map - J (1185, 935) 0° (0x) 210° 58.0
9 Ending - Water (1000, 613) 210° (4x) - -
10 Tavern - Rubble (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 1 2
2 S → U Hex Map - S 180° Hex Map - U 0° 1 2
3 U → C Hex Map - U 60° Hex Map - C 240° 3 4
4 C → X Hex Map - C 60° Hex Map - X 240° 3 5
5 X → L Hex Map - X 0° Hex Map - L 180° 3 5
6 L → F Hex Map - L 300° Hex Map - F 120° 3 6
7 F → J Hex Map - F 240° Hex Map - J 60° 3 5
8 S → Rubble Hex Map - S 60° Tavern - Rubble 240° 6 9
9 J → Water Hex Map - J 210° Ending - Water 60° 3 6


Generated with v11.2.9