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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 3:16:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=d9dd539417b842e79c5a8f531e518f07

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 521
Difficulty: Difficult
Map Difficulty Score: 192.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number M Jungle Blockade 1 G Rubble Blockade 3 L Sand Blockade 2 D Jungle Blockade 5 E Rubble Blockade 6 Q I Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 521 283 150
53%
34
12%
26
9%
7
2%
39
14%
8
3%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - M (456, -312) 120° (2x) 120° 91.0
4 Blockade - Rubble Blockade 3 (843, -649) 300° (5x) on top -
5 Hex Map - G (958, -546) 60° (1x) 69.0
6 Blockade - Sand Blockade 2 (1137, -528) 180° (3x) on top -
7 Hex Map - L (1005, -3) 240° (4x) 69.0
8 Blockade - Jungle Blockade 5 (1184, 15) 180° (3x) on top -
9 Hex Map - D (1052, 540) 180° (3x) 60° 68.0
10 Blockade - Rubble Blockade 6 (1397, 468) 240° (4x) on top -
11 Hex Map - E (1507, 851) 60° (1x) 60° 70.0
12 16 Space Strip - Q (1757, 1200) 240° (4x) 60° 26.0
13 Hex Map - I (2106, 1391) 240° (4x) 90° 79.0
14 Ending - Jungle (2476, 1391) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 7 8
2 M → G Hex Map - M 120° Hex Map - G 300° 6 7
3 G → L Hex Map - G Hex Map - L 180° 6 9
4 L → D Hex Map - L Hex Map - D 180° 3 8
5 D → E Hex Map - D 60° Hex Map - E 240° 6 8
6 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 5 6
7 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 8 12
8 I → Jungle Hex Map - I 90° Ending - Jungle 300° 3 9


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